Building Viral Games

Building Virals that generate business

Common qualities of exceptional virals

A great viral is not one that is seen by millions of people. A great viral
is one that will generate business, delivering its message to the users in a
way that they will take in, remember, and have some fun in the process.

Creating a successful viral is a balancing act between the brand and the users
experience. A carefully planned and executed viral avoids the user from feeling
like they are participating in an advert whilst the message remains undiluted.

We advocate careful planning to set out clear objectives for the viral before
the design process begins. Keeping these points central during all stages of
the build ensures that the message behind the viral will not be lost under an
overpowering idea and that consumers will happily engage with your brand for
a significant period of time – a remarkable way to achieve brand loyalty.

It’s important that while your viral appeals to the masses, the concept
itself is designed to appeal directly to your target market. Any good viral
campaign is driven by a strong idea. We know the difference between great ideas
that will take off and great ideas that won’t.

Playing to win

We believe that the best medium for viral marketing is games. Why? Because
a game offers the chance to capture peoples direct attention for an average
of 3 to 10 minutes, and allows them the chance to interact with the brand on
a very personal level. We can also learn from the way customers interact with
the game to discover what was successful and what wasn’t, ensuring the
customer is targeted effectively and that success is quantifiably measured.

Games are an incredibly versatile medium. A game can promote a product, build
a brand image or deliver a message. They are naturally ‘sticky’
– content people remember and return to. Unlike a traditional advertising
campaign which disappears after broadcast has stopped, a game released onto
the web will carry on propagating itself and is likely to stay alive for
a period of many years.

Whether you are a company, charity or the government, making people stop and
listen to your message is very hard to do. Releasing a game with a few logos
in or writing your message in a game wont work; people won’t read the
message and if they do, it’s unlikely they’ll take it in. However,
by designing games so that the message is central to the game play, so important
that the player must learn or take the message on in order to play the game,
then it suddenly becomes something people can relate to and remember.

Introduction to Viral

Virals that generate business

Planting the Viral Seed

Spreading the Viral Love

Controlling the Flow

Other Links

Example of Viral

Macromedia Flash™ Viral game


For more information on how Mac Expo can help with your project, or talk about another web design company; find out more on Viral Games solutions by contacting us on email or pick up the phone and dial 0845 121 211.


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